vega moves street fighter 4

Diagonal Jump Heavy Kick is a jump-in attack. Pretty bad anti-air and reversal capabilities. The Light Punch version flies the highest and Heavy Punch being the lowest. Scarlet Terror is a backflip that can be used as an anti-air but it is also useful to punish opponents who like to use Focus Attacks, either to actually attack or just to feint, up close. CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + THREE KICKS. It also can be used as a cross-up and can be used to fake out opponents who are expecting a Flying Barcelona Attack. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. However, this Ultra has been improved in Super Street Fighter 4 in that it now hits the opponent as Vega flies up to the wall, just like the EX Flying Barcelona Attack. The Flying Barcelona Attack has Vega jumping off the wall where he can then attack the opponent with a Claw Attack or an Izuna drop or he can cancel the move if conditions don't look favorable. Waiting to push Punch until Vega is close to the opponent has Vega execute the Izuna Drop grab. NEO-GEO BATTLE COLISEUM IMAGES AND SCREENSHOTS, Street Fighter III: 3rd Strike Online Edition Imag, ALEX - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MORRIGAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, RYU - TATSUONOKO VS CAPCOM MOVES COMBOS STRATEGY, ZERO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CHUN-LI TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, SOKI - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MEGA MAN TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, ROLL - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS, FRANK WEST - TATSUNOKO VS CAPCOM MOVES COMBOS, SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS, BATSU - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, PTX-40A TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, DORONJO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CASSHAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, GOLD LIGHTAN - TATSUNOKO VS CAPCOM MOVES COMBOS, IPPATSUMAN - TATSUNOKO VS CAPCOM MOVES COMBOS, JOE THE CONDOR - TATSUNOKO VS CAPCOM MOVES COMBOS, KARAS - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, JUN THE SWAN - TATSUNOKO VS CAPCOM MOVES COMBOS, KEN THE EAGLE - TATSUNOKO VS CAPCOM MOVES COMBOS, POLIMAR - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN BLADE - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. Vega's second Ultra will be the preferred Ultra in most match ups. Standing Roundhouse: Great move that comes out fast and hits twice. Good for fast crossups and faking out people expecting FBA's. If you have EX Meter, you can also FADC the last hit of the attack to make it safe on block or to go from this move into a mix-up to surprise your opponent by FADCing forward into a throw or further attacks. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS, 001. EX version hits on the way to the wall for a guaranteed Izuna Drop. You can direct which wall it goes to and can be used for crossups. EX version hits 3 times and goes through projectiles. Crouching Heavy Punch can be used as an anti-air. ROLLING CRYSTAL FLASH. Use this to punish fireball spammers. Invincible backflip that dodges everything but can be punished easily. Use both sparingly. The EX version hits while Vega is on his way up to the wall, which puts the opponent into a juggle state where an Izuna Drop is guaranteed. The EX version works best as an anti-air. This can be used as an escape from a pressure situation or to simply back off and regain composure to reset things. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. STREET FIGHTER 4 - VEGA - SPECIAL MOVES. From long range this move does slightly more damage. Shorter version of Backslash, also completely invincible with less chance of being punished, but it's still easy too. Difficult combos and unreliable anti-airs. The Flying Barcelona Attack combos after Crouching Medium Punch, Medium Kick, and Cosmic Heel. Not only can it punish in a similar manner as Ultra 1, it also hits low. Stamina: 1,025: Stun: 975: Tier Ranking: 40th: Popularity: 20th: SF5 Tiers: Special Moves … Medium Punch version does 4 hits. There is some German in the video but it is translated through text annotations. As with most of Vega's Special Moves, the move has little to no invincibility, is easily stuffed and trades easily. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. In the SF4 series, Vega is a footsies based mobility fighter. This Ultra can be used to as an anti-air or to punish an opponent's mistake from across the screen. If it hits you get an untechable knockdown. Scarlet Terror, St. HK, Air Throw, nj. Crouching Heavy Kick is a slide with a range of about 1/2 the screen. It's not often Vega players will use this Super, considering EX moves are so critical to his overall gameplan. Crouching Medium Kick can be cancelled into some Vega's Special Moves like Flying Barcelona Attack and Scarlet Terror. At close range it is a two-hit attackand at far range it is a single stab. It executes with the same speed as the Heavy Kick version but it does more damage and stun, and the EX version should be the preferred version to use if Vega is getting up from a knockdown. In die Auswertung von Street fighter vega moves strömen vornehmlich professionelle Auswertungen, jedoch auch zahlreiche andere Dinge mit … It has even more range than his Standing Medium Punch and is fast enough to make it useful as a counter-poke as well. It goes through a lot of combos and other great info. LK version as anti-air can be followed up with EX version. Crouching Fierce: Can be used as an anti-air and linked after Cosmic Heel. 0 Tips. STREET FIGHTER 4 - VEGA - NORMAL MOVES, 003. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS. All trademarks, trade names, services marks, characters, media and logos referenced on http://www.iplaywinner.com belong to their respective companies. The farthest range only gets the last hit, making it not as useful at that range due to low damage and stun. This Ultra can be used after the Cosmic Heel if it is used on an opponent in the air. All original content Copyright © 2008, http://www.iplaywinner.com. STREET FIGHTER 4 - VEGA - SPECIAL MOVES. Diagonal Jump Medium Punch is a jump-in attack. This makes it a good armor breaker or to stuff a Focus Attack. CHARGE DOWN-BACK, FORWARD, BACK, FORWARD + THREE KICKS. Best only used in combos. Vega's multi-hit rolling attack is improved in Super, allowing him to pressure the opponent without the fear of retaliation. The moves are based on the English controls of the home console version. This article covers all of the special moves of SFII's characters. EX version hits on the way to the wall for a guaranteed Izuna Drop. It can be used as a combo ender. Vega jumps off the wall and flies horizontally across the screen with his claws outstretched. The Light Kick version travels the shortest distance, hits one time, and does the least damage and stun. CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + KICK ~ PUNCH. You can direct which wall it goes to and can be used for crossups. The strength of the Punch button used determines the damage, stun, horizontal distance rolled forward, execution speed, and the number of hits. All trademarks, trade names, services marks, characters, media and logos referenced on http://www.iplaywinner.com belong to their respective companies. The Medium Kick version has the same speed properties as the Light Kick version but it hits twice and does more damage and stun. The Claw Attack can be used to cross-up an opponent. NEO-GEO BATTLE COLISEUM IMAGES AND SCREENSHOTS, Street Fighter III: 3rd Strike Online Edition Imag, ALEX - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MORRIGAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, RYU - TATSUONOKO VS CAPCOM MOVES COMBOS STRATEGY, ZERO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CHUN-LI TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, SOKI - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MEGA MAN TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, ROLL - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS, FRANK WEST - TATSUNOKO VS CAPCOM MOVES COMBOS, SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS, BATSU - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, PTX-40A TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, DORONJO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CASSHAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, GOLD LIGHTAN - TATSUNOKO VS CAPCOM MOVES COMBOS, IPPATSUMAN - TATSUNOKO VS CAPCOM MOVES COMBOS, JOE THE CONDOR - TATSUNOKO VS CAPCOM MOVES COMBOS, KARAS - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, JUN THE SWAN - TATSUNOKO VS CAPCOM MOVES COMBOS, KEN THE EAGLE - TATSUNOKO VS CAPCOM MOVES COMBOS, POLIMAR - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN BLADE - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. Good anti-air if used correctly. ), often depicted as a long-haired, effeminate self-lover. Crouching Medium Punch is a great poke. Has no invincibility … 0 Tips. It is slow by Vega standards though so be careful in using it. This article is a list of all the characters move lists in Street Fighter IV. ROLLING CRYSTAL FLASH. Can also use EX-SHC to attempt a cross-up. Can also use EX-SHC to attempt a cross-up. The EX version is best for this purpose, but if you can't spare the EX Meter cost use the appropriate regular version. Decent anti-air if the opponent is predictable or jumps in for no reason. When he loses his mask he has less stamina and when he loses his claw he has less range on his pokes. Hard Punch and EX version do 5 hits. Standing Short kick: Very fast with decent range makes it a decent poke. The views expressed on http://www.iplaywinner.com do not necessarily reflect the views of the companies referenced within content of this site. Does slightly more damage at long range. Certain archetypal characters are comparable to Vega, elaborated on his pop culture page.Vega is vain, overconfident, and highly convinced of his own abilities, almost to the point of megalomania. 1 - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. Neutral Jump Heavy Punch is an air-to air attack with good speed. Good for armor-breaking and anti-air in some situations. Use to punish fireball spammers and jump-ins occasionally. Use both sparingly. It combos after Crouching Medium Punch, Medium Kick, and Cosmic Heel. Heavy Kick version consistes of two hits, starts up faster, and does more damage and stun. It is a good poke due to that range and its fairly good speed. cr.lp, cr.lp or cr.mp, cancel into lp rolling crystal flash, df + hk, cr.mk or ex flying barcelona attack, cr.mk, cr.lp or cr.mp, cancel into ex flying barcelona attack, far standing hp, cr.lp or cr.mp, cancel into ex flying barcelona attack. This Ultra can be used to punish projectiles and other wiffed attacks, but experienced players will see it coming. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. Vega's character archetype is very familiar in Japanese manga and anime: the Narcissist (ナルシスト, Narushisuto? Crouching Light Punch has the exact same reach as Standing Light Punch. HK and EX version hit twice. Choose a character to view match up notes and videos. All versions can be crouched under and punished easily on block. STREET FIGHTER 4 - VEGA - INTRO & STRATEGY, 002. Pushing the Punch Button causes Vega to use a Claw Attack. Testberichte zu Street fighter vega moves analysiert. He is also incredibly sadistic and takes great pleasure in seeing the ugly murdered, and preferably mutilated. Pretty hard to land ultra, can only punish fireballs. CLICK FOR FULL SIZE. This move is best used in combos. CHARGE BACK, TOWARDS + PUNCH. Rolling Crystal Flash. Standing Light Punch has farther reach slightly than his Standing Light Kick and is fairly fast. All three heights can be crouched under and punished easily on block. ABEL | AKUMA | BALROG | BLANKA | C. VIPER | CAMMY | CHUN-LI | DAN | DHALSIM | FEI-LONG |  E.HONDA | EL FUERTE | GEN | GOUKEN | GUILE | KEN | M. BISON | ROSE | RUFUS | RYU | SAGAT | SAKURA |  SETH | VEGA | ZANGIEF. It can be used as a combo ender. NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UP NOTES & VIDEOS, CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + KICK ~ PUNCH, CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + THREE KICKS. Can also combo into U1 but ONLY the UP HIT and not the follow up animation (may be character specific).

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